What Is Ping?

Ping is the time it takes a small piece of data to travel from your device to a server and back. It’s measured in milliseconds (ms), and it’s the main reason a fast connection can still feel laggy.

Updated October 6, 2026 · How we write our guides

Ping in plain terms

Think of mailing a letter and waiting for the reply. Speed (Mbps) is how big a package you can send. Ping is how long the round trip takes, no matter the size. In a game, ping is the delay between pressing a button and the server knowing about it. On a call, it is the delay before the other person hears you.

The name comes from a network tool called ping that sends a small message and times the echo. People now use “ping” and “latency” to mean the same thing: round-trip delay.

Where the delay comes from

  • Distance. Light in fiber covers about 200 km (125 miles) per millisecond. A server 1,000 miles away adds roughly 16 ms of round-trip delay before anything else.
  • The first hop. WiFi, DSL, cable and mobile all add their own delay between your device and your provider. Fiber usually adds the least.
  • Queues. When a connection is busy, packets wait in buffers in routers and modems. This is often the largest and most variable part. When it gets bad, it is called bufferbloat.
  • Routing. Data rarely takes a straight line. It hops between networks, and some routes are longer than others.
  • The server. A busy server takes a little longer to respond.

What good ping looks like

ActivityComfortableNoticeable
BrowsingUnder 100 msPages hesitate before loading above that
Video callsUnder 100 ms round trip (Microsoft Teams target)Above 150 ms people start talking over each other
Casual online gamesUnder 100 msDelay felt in fast moments
Competitive shooters, fighting gamesUnder 30–50 msAbove 50 ms, many players notice
Streaming videoHardly mattersOnly affects how quickly playback starts

Except for the Teams figure, these are widely used rules of thumb, not formal standards.

Ping vs. speed

A faster plan does not automatically mean lower ping. Upgrading from 100 Mbps to 1 Gbps on the same cable line often changes ping very little, because distance and the type of connection matter more. The exception is a connection that is full: if other traffic is filling it, more capacity leaves less waiting in queues.

How a speed test measures ping

Our test sends small requests that return almost no data, so the time measured is almost entirely delay. The browser records when each request starts and when the first byte of the reply arrives. We subtract the time the server reports spending on the request, take 21 samples on an idle connection, and report the median. We also measure ping during the download and upload phases to show how it changes under load. See the methodology for the details.

Frequently asked questions

Is ping measured in milliseconds?

Yes. 1 millisecond (ms) is one thousandth of a second. A ping of 20 ms means a round trip took 0.02 seconds.

What is the difference between ping and lag?

Ping is the measured delay. Lag is what you feel when the delay is high or changes suddenly, for example when your character reacts late in a game or people talk over each other on a call.

Can ping be zero?

No. Data cannot travel faster than light in fiber, and every piece of equipment along the way adds a little delay. Even a server in the same city usually shows a few milliseconds.

Sources

  1. @cloudflare/speedtest (measurement engine source and documentation) Cloudflare

    How download, upload, latency, jitter and packet loss are measured by the engine this site uses.

    Checked October 2026

  2. PerformanceResourceTiming MDN Web Docs

    The browser timing API used to time each test request.

    Checked October 2026

  3. Understand Teams network requirements Microsoft Learn

    Targets: round-trip latency under 100 ms, jitter under 30 ms, packet loss under 1%.

    Checked October 2026