Jitter Test

Jitter is how much your ping changes from one moment to the next. A steady connection keeps it low. High jitter makes calls choppy and games stutter even when speed and average ping look fine.

Jitter

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Runs in your browser against Cloudflare’s network. On a fast connection a test can use a few hundred MB of data. How it works

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This link contains your numbers and the test time. Nothing else about you or your network is included, and nothing is stored on our servers.

How jitter is measured here

Before the speed tests, your browser sends 21 small requests to the test server while the connection is idle. Jitter is the average difference between each round-trip time and the one before it. If ping goes 20, 22, 21, 35, 20 ms, the differences are 2, 1, 14 and 15 ms, so jitter is 8 ms.

This is close in spirit to the jitter figure voice and video apps calculate (defined in the RTP standard, RFC 3550), but it is not identical. Apps measure jitter on their own audio and video packets during a call, which can show different values from a short test.

What jitter level is a problem?

JitterWhat to expect
Under 10 msVery steady. Calls and games should be smooth.
10–30 msUsually fine. Apps buffer a little to smooth it out.
Over 30 msChoppy audio, frozen video frames and inconsistent game feel become more likely.

As a reference point, Microsoft’s guidance for Teams targets packet jitter under 30 ms.

Why jitter hurts live apps

Calls and games send a steady stream of small packets. The receiving app expects them at regular intervals. When some arrive late, the app must either wait (adding delay) or carry on without them (causing gaps). Streaming video avoids this by loading several seconds ahead, which is why Netflix can play smoothly on a connection that makes calls unusable.

Common causes of jitter

  • WiFi interference from neighbors’ networks, microwaves, Bluetooth and distance from the router.
  • Competing traffic on your own connection, like a download or backup.
  • Congestion on your provider’s network at busy times.
  • Mobile networks, where signal and cell load change constantly.

To tell these apart, test on a cable with nothing else running. If jitter drops, the cause is inside your home. Our guide on reducing jitter takes you through the fixes.

Frequently asked questions

What is a good jitter?

Under about 10 ms is very steady. Up to 30 ms is usually fine; Microsoft’s guidance for Teams calls targets jitter under 30 ms. Above that, calls may sound choppy and games may feel inconsistent.

What causes high jitter?

The most common causes are WiFi interference, other devices using a lot of bandwidth at the same time, and congestion on your provider’s network. A test over a cable with nothing else running helps you tell them apart.

Is jitter worse than high ping?

For calls, often yes. Apps can adapt to a steady delay, but sudden changes in delay cause audio gaps and video freezes because packets arrive out of rhythm.

Sources

  1. Understand Teams network requirements Microsoft Learn

    Targets: round-trip latency under 100 ms, jitter under 30 ms, packet loss under 1%.

    Checked October 2026

  2. RFC 3550: RTP, A Transport Protocol for Real-Time Applications (interarrival jitter) IETF

    Formal definition of jitter used by voice and video software.

    Checked October 2026

  3. @cloudflare/speedtest (measurement engine source and documentation) Cloudflare

    How download, upload, latency, jitter and packet loss are measured by the engine this site uses.

    Checked October 2026