Packet Loss Test

Packet loss is data that leaves one end and never arrives at the other. This test sends 1,000 small UDP packets through a relay server and counts how many make the round trip.

Packet loss

Ready to test

Download
— Mbps
Not tested yet
Upload
— Mbps
Not tested yet
Ping
— ms
Not tested yet
Jitter
— ms
Not tested yet
Packet loss
— %
Not tested yet

Runs in your browser against Cloudflare’s network. On a fast connection a test can use a few hundred MB of data. How it works

Share your result

This link contains your numbers and the test time. Nothing else about you or your network is included, and nothing is stored on our servers.

How this packet loss test works

Most of a speed test uses ordinary web requests (TCP), which automatically resend anything that goes missing. That hides packet loss. To see it, this test uses WebRTC to open a UDP connection through a TURN relay on Cloudflare’s network, the same kind of connection video calls use.

Your browser sends 1,000 numbered packets in small batches through the relay and back to itself, waits a few seconds for stragglers, and reports the share that never returned. The relay is accessed with short-lived credentials issued for each test.

Reading your result

Packet lossWhat it usually means
0%No loss during the test. Ideal.
Under 1%Usually unnoticeable for browsing and streaming. Calls and games may glitch occasionally.
1–2.5%Noticeable in calls (dropped syllables) and games (rubber-banding).
Over 2.5%A real problem. Real-time apps will struggle and downloads will slow.

Microsoft’s guidance for Teams calls targets packet loss under 1% over any 15-second period. A single test is a snapshot; loss that comes and goes may not show up every time. If you suspect a problem, run several tests over a day.

Where packet loss comes from

  • WiFi: weak signal, interference and congestion are the most common sources in homes.
  • Overloaded equipment: an old router or one running too hot can drop packets under load.
  • Faulty cables and connectors on Ethernet, coax or phone lines.
  • Your provider’s network: line faults or congestion upstream.

Testing wired, then on WiFi, then at different times, narrows it down. The step-by-step method is in how to fix packet loss.

Frequently asked questions

What is an acceptable packet loss?

Ideally 0%. Under 1% is usually unnoticeable for browsing and streaming. Microsoft’s Teams guidance targets under 1%. Calls and games can show glitches with loss of 1% or more.

Why does the result say packet loss is not available?

Measuring packet loss needs a connection to a relay server over UDP. Some networks, VPNs, firewalls and browsers block this. When the test cannot connect, we show the result as not available rather than guess.

Can packet loss be caused by my WiFi?

Yes. Weak or congested WiFi is one of the most common causes. If you see loss on WiFi, repeat the test over a cable. If the loss disappears, the problem is inside your home.

Sources

  1. @cloudflare/speedtest (measurement engine source and documentation) Cloudflare

    How download, upload, latency, jitter and packet loss are measured by the engine this site uses.

    Checked October 2026

  2. Cloudflare Realtime TURN service Cloudflare Docs

    The relay used to send and count UDP packets in the packet loss test.

    Checked October 2026

  3. Understand Teams network requirements Microsoft Learn

    Targets: round-trip latency under 100 ms, jitter under 30 ms, packet loss under 1%.

    Checked October 2026